Hey Guys, I’ve been meaning to do this post for a while but I’ve been really busy with Christmas and documentation etc.
The following text was written by Daryl, the Kodama Artist, I originally approached him to do the Kodama design, after a few iterations he reached something perfect.
I’ve attached an image or 2 of the early Kodama designs, we’ve now strayed a little from Daryls original concepts but thats just something thats changed as the seriousness of the game has changed, Daryl is still the animator and is, as always, doing a fantastic job.
Hi Everyone,
My name is Daryl and when Dan first approached me about this game I thought “Cool, sounds awesome”. Let’s see the first job I had to do was design the lead hero of this little game, Kodama-kun himself. I went through loads of Kodama designs until Dan found one he particularly liked. Then it was simply finalising the design.
After that came the animating of Kodama-kun’s many walks and ways of dying. Kodama changes over the course of the game so each of the walk/run/push/pull/die animations had to be multiplied 8 or 9 times.
Next came the big boss, the Kappa. After many different Kappas, it was finally settled on a large Godzilla like take on the Kappa. After that the Kappa was animated with pencil on paper and scanned into the computer.
Other than that I drew many different designs for miscellaneous enemies.
Anyway I think the game is turning out great and I can’t wait to see it finished.
Bye now!
Daryl’s website is www.daryl-rhystaylor.co.uk and you can find his blog (naturally the blog has a wider variety of work) here , his style doesnt fit Kodama quite perfectly but we’ve been adjusting as we go and the results are great.
Thanks
Dan

