Kodama – Another small update

 

Hey everyone.

We’ve been a little quiet on the update front recently, we’re hoping to show Kodama at the Eurogamer Expo on September, submissions are some time in August so we’re really trying to push our way into that at the moment.

Kodama himself has been redesigned, hers an image of the new Kodama, its not in colour and its a sheet with several new designs in them.

Myself and Abel have been busy still creating things for Mori 2.0 which sadly leaves a fair part of Kodama in pieces. Mori 2.0 is the glue that brings it all together, sadly we’re hand making the glue and sewing together the individual fibers of the game, this makes everything work fast and smoother but its also taking us some time to complete.

There will be another update soonish, I’m meeting more regularly with the artist and she also has a little more free time to work on things.

Dan

Kodama – Whats it all about?

This post is meant as more a FAQ of sorts, many people have asked various questions regarding Kodama, what it is, what I plan to do with the project and what makes it unique, this post will go some way to answering these questions for you all.

What is Kodama?

Kodama is an independent game designed by a small team with a lot of passion.

What is Kodama about?

Kodama is the story of the Japanese mythological creature of the same name, you (the player) control Kodama on a quest to rescue the other Kodama from the clutches of the evil Yokai, as the game progress’s Kodama soon stumbles on a plot that effects not only the fate of his forest, but the fate of the whole world.

What Platforms does Kodama run on?

For the moment we’re using Flash, so the software should be able to run on all formats excluding iOS, however if all is sucessful then we would like to port Kodama to XNA and xbox live, possibly creating an iOS port for the iPad.

What IS Kodama?

Kodama himself is a tree spirit, you may recognise the name from the studio Ghibli movie: Princess Mononoke (もののけ姫),a movie that also uses the ‘Kodama’ myth for one of its creatures. The Kodama in our game is drastically different from the Mononoke Kodama, taking on the creature in a slightly more literal sense.

How long is Kodama?

We’re aiming for Kodama to be around 4-5 hours in length for the plot specifically, however there will be alternate routes to get to the same area’s each with their own reward, along with 2 different endings resulting from the number of Kodama you save, however this isn’t a final number, as development continues things will be added and removed in order to reach the perfect balance.